Alleyway (GB) - RAM
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Memory Addresses
C000-C200 - Brick Map Type (00 - Empty, 01 - White, 02 - Gray, 03 - Black, 04 - Indestructible Top and Bottom) C400-C500 - Brick Map Solid (00 - Empty, 01 - Solid) C801 - Paddle Left Tile X Position C802 - Paddle Left Tile Sprite (00 - End) C805 - Paddle Middle Tile X Position C806 - Paddle Middle Tile Sprite (00 - End, 01 - Middle) C809 - Paddle Right Tile X Position C80A - Paddle Middle Tile Sprite (00 - End) C80C - Ball Y C80D - Ball X C81A - Display Player Score: 9xxx (Uses 80-89) C81E - Display Player Score: x9xx (Uses 80-89) C822 - Display Player Score: xx9x (Uses 80-89) C826 - Display Player Score: xxx9 (Uses 80-89) C82E - Display Top Score: 9xxx (Uses 80-89) C832 - Display Top Score: x9xx (Uses 80-89) C836 - Display Top Score: xx9x (Uses 80-89) C83A - Display Top Score: xxx9 (Uses 80-89) CA00-CA13 - Block Row X Offset (used when scrolling horizontally) CA41 - Delay for mushroom cloud animation. CA42 - Delay for Mario falling out of paddle. CA44 - Lives (00-09) CA45 - Stage CA46 - Display Stage CA48 - Bonus Time (00-5F) FFBE - Set Ball to This Speed when It Hits the Paddle (01-19) FFBF - Paddle Y Position (90) (Doesn't affect collision) FFC0 - Paddle X Position (0F-67) FFC9 - Bricks Remaining FFCA - Score x1 FFCB - Score x256 FFCC - Top Score x1 FFCD - Top Score x256
