Bonk's Adventure (TG16) - RAM

From ROM Detectives Wiki
Jump to navigation Jump to search
Label-Main.svgLabel-RAM.svgLabel-ROM.svgLabel-Text.svgLabel-Lua.svg


USA

USA

Bonk's Adventure - TG16 - USA.png

Memory Addresses

205C - Demo Flag (00 - Demo, 01 - Not Demo)

2067 - Level (00-26, 28-35)

2087 - Player X Map Position x1
2088 - Player X Map Position x256
2089 - Player Y Map Position x1
208A - Player Y Map Position x256

20C9 - Affects music

23A0 - Player X Screen Position

23E0 - Player Y Screen Position

24C0 - Player Y Delta

2500 - Player rotation in air

2520 - Player Acceleration

2540 - Standing jump gravity

2BF0 - Controller 1 Poll (+1 - I, +2 - II, +4 - Select, +8 - Run, +10 - Up, +20 - Right, +40 - Down, +80 - Left)

2BF7 - Affected by jumping
2BF8 - Deals with jump height

2C4A - Fruit

2DB1 - Lives (00-63)

2DB4 - Hearts (00-0F)
2DB5 - Max Hearts (0F - 3 hearts, anything else 5 hearts)

2DB9 - Smiley Faces
2DBA - Meat Level (00-02)

2DC1 - Power-up Timeout x1
2DC2 - Power-up Timeout x256
2DC3 - Invincibility Timeout x1
2DC4 - Invincibility Timeout x256

2E13 - Controller 1 Poll (+1 - I, +2 - II, +4 - Select, +8 - Run, +10 - Up, +20 - Right, +40 - Down, +80 - Left)

3ED0-3FFF - APU Memory


Japan

Japan

Bonk's Adventure - TG16 - Japan.png


Japan (Rev 1)

Japan (Rev 1)

Bonk's Adventure (Rev 1) - TG16 - Japan.png