Chip 'n Dale: Rescue Rangers (NES) - RAM

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USA

USA

Chip 'n Dale - Rescue Rangers - NES - USA.png

Memory Addresses

0054 - P1 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
0055 - P2 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
005E - P1 Invulnerable Timeout (after getting hit goes from 3B to 00)
005F - P2 Invulnerable Timeout (after getting hit goes from 3B to 00)

0208 - P1 HP (Hxx) (18 - Enabled, F8 - Disabled)
020C - P1 HP (xHx) (18 - Enabled, F8 - Disabled)
0210 - P1 HP (xxH) (18 - Enabled, F8 - Disabled)
021C - P2 HP (Hxx) (18 - Enabled, F8 - Disabled)
0220 - P2 HP (xHx) (18 - Enabled, F8 - Disabled)
0224 - P2 HP (xxH) (18 - Enabled, F8 - Disabled)

0410 - P1 Sprite Frame

0440-044F - Object Y Positions (Mirror)
0450-045F - Object X Positions (Mirror)

0480 - P1 Stun Length

04F0-04FF - Object X Positions
0510-051F - Object Y Positions

0560-056F - Object Y Deltas

05AA - P1 Flowers: 9xx (80-89)
05AC - P1 Flowers: x9x (80-89)
05AE - P1 Flowers: xx9 (80-89)
05B0 - P1 Stars: 9x (80-89)
05B2 - P1 Stars: x9 (80-89)
05B4 - P1 Lives: 9x (80-89)
05B6 - P1 Lives: x9 (80-89)
05DA - P2 Flowers: 9xx (80-89)
05DC - P2 Flowers: x9x (80-89)
05DE - P2 Flowers: xx9 (80-89)
05E0 - P2 Stars: 9x (80-89)
05E2 - P2 Stars: x9 (80-89)
05E4 - P2 Lives: 9x (80-89)
05E6 - P2 Lives: x9 (80-89)

C9A3 - Jump Height With Big Object (04)
C9AF - Jump Height (06)
CFEF - Stun Length? (3C)


Japan

Japan

Chip 'n Dale - Rescue Rangers - NES - Japan.png


Europe

Europe

Chip 'n Dale - Rescue Rangers - NES - Europe.png


Europe (Beta)

Europe (Beta)

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PlayChoice-10

PlayChoice-10

Chip 'n Dale - Rescue Rangers - PC10 - USA.png