Mega Man III (NES) - RAM
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USA
USA |
Memory Addresses
0016 - Controller 1 Poll 0030 - Jump Flag 0039 - Invulnerable Timeout (00-3C) 003B - Number of shots fired in stage 0061 - Bosses Defeated (+1 - Needle Man, +2 - Magnet Man, +4 - Gemini Man, +8 - Hard Man, +10 - Top Man, +20 - Snake Man, +40 - Spark Man, +80 - Shadow Man) 00A2 - Hit Points (80-9C) 00A3 - Gemini Laser (80-9C) 00A4 - Needle Cannon (80-9C) 00A5 - Hard Kunckle (80-9C) 00A6 - Magnet Missile (80-9C) 00A7 - Top Spin (80-9C) 00A8 - Search Snake (80-9C) 00A9 - Rush Catapult (80-9C) 00AA - Spark Shock (80-9C) 00AB - Rush Boat (80-9C) 00AC - Shadow Blade (80-9C) 00AD - Rush Jet (80-9C) 00AE - Lives (00-99) 00AF - Energy Tanks (00-99) 00B0 - Boss Hit Points (80-9C) 0200-02FF - Video Memory 0360 - Player X Position 0370-037F - Enemy X Positions 03C0 - Player Y Position 03D0-03DF - Enemy Y Positions 0460 - Player Y Delta 04FF - Boss Hit Points 051F - Object Timeout 05BF - Object Flash Toggle 059F - Object Horizontal Mirror (90 - Left, D0 - Right) 05A0 - Object Counters (Mega Man Blink) 05DF - Object Sprite 0700-077F - Sound Code
USA (Beta)
USA (Beta) |
Japan
Japan |
Europe
Europe |
Europe (Rev 1)
Europe (Rev 1) |
PlayChoice-10
PlayChoice-10 |
USA (Virtual Console)
USA (Virtual Console) |
Japan (Virtual Console)
Japan (Virtual Console) |
Europe (Virtual Console)
Europe (Virtual Console) |
World (Mega Man Legacy Collection)
World (Mega Man Legacy Collection) |