Skate or Die! (NES) - RAM
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USA
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USA |
Memory Addresses
0043 - Joust Opponent 00 - Poseur Pete 01 - Aggro' Eddie 02 - Lester 005C - Passes (Joust, Freestyle, High Jump) 005D - Race Time: 100th of seconds (not displayed) 005E - Race Time: x:xx:9 (Race, Jam) 005F - Race Time: x:x9:x - Note: Add 1 to all time values 0060 - Race Time: x:9x:x 0061 - Race Time: 9:xx:x - Minutes not displayed on Jam 0069 - P1 Joust Score 006A - P2 Joust Score 00A0 - Speed x1 (Freestyle, High Jump) 00A4 - Speed x140 (Freestyle, High Jump) 0321 - Player X position 06D7 - P1 Score: xxxx99 (Race, Freestyle, Jam) 06D8 - P1 Score: xx99xx 06D9 - P1 Score: 99xxxx 06DA - P2 Score: xxxx99 (Race, Freestyle, Jam) 06DB - P2 Score: xx99xx 06DC - P2 Score: 99xxxx
Code
Ramp Check For Max Speed
ROM Address: 19CF2 9CE2:A5 A4 LDA $00A4 ; Load Speed x140 9CE4:C9 03 CMP #$03 ; If it's less than 3, we're not at max speed, so skip routine 9CE6:90 10 BCC $9CF8 ; 9CE8:D0 06 BNE $9CF0 ; 9CEA:A5 A0 LDA $00A0 ; Load Speed x1 9CEC:C9 8C CMP #$8C ; If it's less than 140, we're not at top speed, so skip routine 9CEE:90 08 BCC $9CF8 ; 9CF0:A9 03 LDA #$03 ; We're above top speed 9CF2:85 A4 STA $00A4 ; Drop Speed x140 to max 9CF4:A9 8C LDA #$8C ; 9CF6:85 A0 STA $00A0 ; Drop Speed x1 to max 9CF8:20 05 9E JSR $9E05 ;
Europe
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Europe |

