Super Mario World (SNES) - RAM
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Memory Addresses
000019 - Player Power-up 00 - Regular Mario 01 - Super Mushroom 02 - Cape Feather 03 - Fire Flower 04+ - Glitched Mario (Different properties with different values) 00003E - Graphic Mode? 000040 - Layer Effects 000041 - Visible Layers (00 - All showing, FF - All hidden) 000044 - Background visibility 000054 - Player graphics and palette (20) 000071 - Player Change 00 - Nothing 01 - Give temporary invulnerability 02 - Increase power-up 03 - Turn off 000076 - Player Sprite layout and palette 00007B - Player X Speed (00-7F - Right, 80-FF - Left) 000085 - Player Bubbles Flag (00 - No bubbles, 01+ - Bubbles) 000096 - Player Y Position x1 000097 - Player Y Position x256 00009A - Player X Position x1 00009B - Player X Position x256 0000A0-0000A8 - Object Index (See Object Index Table) 0000B3 - Yoshi Y Delta (Signed) 0000CB - Yoshi Moves with Mario Flag (00 - No, 01 - Yes) 000701-000702 - Background color variation 000DAE - Fade In Level (00-0F - Black to Full Bright) 000DB3 - Player Palette (00 - Mario, 01 - Luigi, 04 - Mario Fire, 05 - Luigi Fire) 000DBE - Lives (00-62) 000DBF - Coins (00-63) 000DC2 - Reserve Item (Subtract 0x73 from Object Index Table. +0x8D to wrap back to 00.) 00 - Nothing 01 - Super Mushroom 02 - Fire Flower 03 - Star 04 - Cape 05+ - Glitched 000EF9-000F14 - Status Bar Graphics top row 000F15-000F2F - Status Bar Graphics bottom row 000F2A - Score Display: 9xxxxx 000F2B - Score Display: x9xxxx 000F2C - Score Display: xx9xxx 000F2D - Score Display: xxx9xx 000F2E - Score Display: xxxx9x 000F2F - Score Display: xxxxx9 000F30 - Time: Split second (00-28) 000F31 - Time: 9xx (00-09) 000F32 - Time: x9x (00-09) 000F33 - Time: xx9 (00-09) 000F34 - Score: x1 000F35 - Score: x256 000F36 - Score: x65536 000F48 - Bonus Star tape (00-63) 0013CB - Star Power (set to 80+ to give invincibility) 0013CC - Coin Increment 0013F3 - P-Balloon Status 001420 - Dragon Coins (00-05) 001426 - Messages (00 - None, 01+ - Show Message) (anything too high triggers a switch) 001433 - Keyhole Exit growth counter 001434 - Keyhole Exit Flag / Keyhole exit shrink counter 001435 - Keyhole Exit Status (00 - Growing, 01 - Shrinking, 02 - Fade Out) 001490 - Starman timeout
001493 - End Stage Countdown 001498 - Player duck timeout 001499 - Player face forward timeout 00149A - Player kick timeout 00149B - Player palette cycling Timeout 00149C - Player throw Timeout 0014A6 - Player spin Timeout 0014AD - P-Block Timeout 0014AE - P-Block Timeout 2 001887 - Ground Shake Timeout 0018B9 - Spawner (00 - None, 01 - Flying?, 02 - Para-Goomas, 03 - Para-Bob-Ombs, 04 - Para-Mixture, 05 - Dolphins Right, 06 - Dolphins Left, 09 - Super Koopas, 0A - Bubbles, 0B - Bullet Bills, 0C - 4-way Bullet Bills, 0D - Corner Bullet Bills, 0E - Bowser Fire, 0F+ - Glitched) 0018AC - Yoshi Swallow Timeout 0018D4 - Red Apples Eaten (00-09) 0018D5 - Pink Apples Eaten (00-01)
Object Index Table
01 - Koopa Out of Shell 02 - Angry Koopa Out of Shell 03 - Fast Koopa Out of Shell 04 - Green Koopa 05 - Red Koopa 06 - Fast Red Koopa 08 - Flying Koopa 09 - High Jumping Koopa 0A - Flying up and down Koopa 0B - Flying left and right Koopa 0C - Occasionally hopping Koopa 0D - Bob-Omb 0E - Keyhole 0F - Goomba 10 - Para-Goomba 14 - Spiney? 15 - Cheap-cheap out of water 16 - Cheap-cheap out of water 1A - Piranha Plant 1C - Bullet Bill 1F - Kamek 20 - Kamek's Magic Bolt 26 - Thwomp 27 - Thwimp 2A - Piranha Plant 2B - Smoke Poof 2C - Cracking Egg 30 - Dry Bones 35 - Yoshi 37 - Boo Buddy 39 - Sleeping Ghost 3E - Blue P Block 44 - Torpedo Ted 46 - Charging Chuck 49 - Raising Pipe 4B - Pipe Lakitu 4C - Enemy stuck in block 4E - Monty Mole from wall 4F - Hopping piranha plant 50 - Hopping spitting piranha plant 59 - Alternating horz/vert block platform 5F - Rocking platform 66 - Saw 67 - Sawblade 6B - Green Spring platform left 6C - Green Spring platform right 6E - Large rhino 6F - Mini rhino 71 - Flying Koopa - Red cape 72 - Flying Koopa - Yellow cape 73 - Running take off flying koopa 74 - Super Mushroom 75 - Fire Flower 76 - Star 77 - Feather 79 - Climbing Vine 80 - Flying Key 81 - Bouncing Roulette Power-up 83 - Flying ? Block 84 - Flying left and right ? Block 86 - Wiggler 87 - Lakitu Cloud 8B - Smoke 8C - Fireplace and smoke 92 - Charging Chuck 93 - Charging Chuck 94 - Charging Chuck 95 - Charging Chuck 96 - Charging Chuck 97 - Charging Chuck 98 - Charging Chuck 99 - Lava Flower A0 - Bowser Lightning A1 - Metal Ball A2 - Mechakoopa A8 - Blargg AA - Fishbone AB - Rex AE - Fishing Boo AF - Boo Blocks B1 - Block Chain B7 - Left angled Platform B8 - Right angled Platform B9 - Speaker Box BD - Koopa kicked out from shell C1 - Flying Platform C3 - Porcu-fish? C5 - Giant Boo C6 - Disco Light C8 - Disco Light Switch
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Europe
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Europe (Rev 1)
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Europe (Rev 1) |
Nintendo Super System
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Nintendo Super System |




