Super Mario World (SNES) - RAM

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USA

USA

Super Mario World - SNES - USA.png

Memory Addresses

000019 - Player Power-up
	00 - Regular Mario
	01 - Super Mushroom
	02 - Cape Feather
	03 - Fire Flower
	04+ - Glitched Mario (Different properties with different values)

00003E - Graphic Mode?
000040 - Layer Effects
000041 - Visible Layers (00 - All showing, FF - All hidden)
000044 - Background visibility

000054 - Player graphics and palette (20)

000071 - Player Change
	00 - Nothing
 	01 - Give temporary invulnerability
 	02 - Increase power-up
 	03 - Turn off
000076 - Player Sprite layout and palette
00007B - Player X Speed (00-7F - Right, 80-FF - Left)

000085 - Player Bubbles Flag (00 - No bubbles, 01+ - Bubbles)
000096 - Player Y Position x1
000097 - Player Y Position x256

00009A - Player X Position x1
00009B - Player X Position x256

0000A0-0000A8 - Object Index (See Object Index Table)

0000B3 - Yoshi Y Delta (Signed)
0000CB - Yoshi Moves with Mario Flag (00 - No, 01 - Yes)

000701-000702 - Background color variation

000DAE - Fade In Level (00-0F - Black to Full Bright)

000DB3 - Player Palette (00 - Mario, 01 - Luigi, 04 - Mario Fire, 05 - Luigi Fire)
000DBE - Lives (00-62)
000DBF - Coins (00-63)

000DC2 - Reserve Item (Subtract 0x73 from Object Index Table. +0x8D to wrap back to 00.)
	00 - Nothing
	01 - Super Mushroom
	02 - Fire Flower
	03 - Star
	04 - Cape
	05+ - Glitched

000EF9-000F14 - Status Bar Graphics top row
000F15-000F2F - Status Bar Graphics bottom row
000F2A - Score Display: 9xxxxx
000F2B - Score Display: x9xxxx
000F2C - Score Display: xx9xxx
000F2D - Score Display: xxx9xx
000F2E - Score Display: xxxx9x
000F2F - Score Display: xxxxx9
000F30 - Time: Split second (00-28)
000F31 - Time: 9xx (00-09)
000F32 - Time: x9x (00-09)
000F33 - Time: xx9 (00-09)
000F34 - Score: x1
000F35 - Score: x256
000F36 - Score: x65536

000F48 - Bonus Star tape (00-63)

0013CB - Star Power (set to 80+ to give invincibility)
0013CC - Coin Increment

0013F3 - P-Balloon Status

001420 - Dragon Coins (00-05)
001426 - Messages (00 - None, 01+ - Show Message) (anything too high triggers a switch)

001433 - Keyhole Exit growth counter
001434 - Keyhole Exit Flag / Keyhole exit shrink counter
001435 - Keyhole Exit Status (00 - Growing, 01 - Shrinking, 02 - Fade Out)

001490 - Starman timeout
001493 - End Stage Countdown

001498 - Player duck timeout
001499 - Player face forward timeout
00149A - Player kick timeout
00149B - Player palette cycling Timeout
00149C - Player throw Timeout
0014A6 - Player spin Timeout
0014AD - P-Block Timeout
0014AE - P-Block Timeout 2

001887 - Ground Shake Timeout

0018B9 - Spawner (00 - None, 01 - Flying?, 02 - Para-Goomas, 03 - Para-Bob-Ombs, 04 - Para-Mixture, 05 - Dolphins Right, 06 - Dolphins Left, 09 - Super Koopas, 0A - Bubbles, 0B - Bullet Bills, 0C - 4-way Bullet Bills, 0D - Corner Bullet Bills, 0E - Bowser Fire, 0F+ - Glitched)

0018AC - Yoshi Swallow Timeout
0018D4 - Red Apples Eaten (00-09)
0018D5 - Pink Apples Eaten (00-01)

Object Index Table

01 - Koopa Out of Shell
02 - Angry Koopa Out of Shell
03 - Fast Koopa Out of Shell
04 - Green Koopa
05 - Red Koopa
06 - Fast Red Koopa
08 - Flying Koopa
09 - High Jumping Koopa
0A - Flying up and down Koopa
0B - Flying left and right Koopa
0C - Occasionally hopping Koopa
0D - Bob-Omb
0E - Keyhole
0F - Goomba
10 - Para-Goomba
14 - Spiney?
15 - Cheap-cheap out of water
16 - Cheap-cheap out of water
1A - Piranha Plant
1C - Bullet Bill
1F - Kamek
20 - Kamek's Magic Bolt
26 - Thwomp
27 - Thwimp
2A - Piranha Plant
2B - Smoke Poof
2C - Cracking Egg
30 - Dry Bones
35 - Yoshi
37 - Boo Buddy
39 - Sleeping Ghost
3E - Blue P Block
44 - Torpedo Ted
46 - Charging Chuck
49 - Raising Pipe
4B - Pipe Lakitu
4C - Enemy stuck in block
4E - Monty Mole from wall
4F - Hopping piranha plant
50 - Hopping spitting piranha plant
59 - Alternating horz/vert block platform
5F - Rocking platform
66 - Saw
67 - Sawblade
6B - Green Spring platform left
6C - Green Spring platform right
6E - Large rhino
6F - Mini rhino
71 - Flying Koopa - Red cape
72 - Flying Koopa - Yellow cape
73 - Running take off flying koopa
74 - Super Mushroom
75 - Fire Flower
76 - Star
77 - Feather
79 - Climbing Vine
80 - Flying Key
81 - Bouncing Roulette Power-up
83 - Flying ? Block
84 - Flying left and right ? Block
86 - Wiggler
87 - Lakitu Cloud
8B - Smoke
8C - Fireplace and smoke
92 - Charging Chuck
93 - Charging Chuck
94 - Charging Chuck
95 - Charging Chuck
96 - Charging Chuck
97 - Charging Chuck
98 - Charging Chuck
99 - Lava Flower
A0 - Bowser Lightning
A1 - Metal Ball
A2 - Mechakoopa
A8 - Blargg
AA - Fishbone
AB - Rex
AE - Fishing Boo
AF - Boo Blocks
B1 - Block Chain
B7 - Left angled Platform
B8 - Right angled Platform
B9 - Speaker Box
BD - Koopa kicked out from shell
C1 - Flying Platform
C3 - Porcu-fish?
C5 - Giant Boo
C6 - Disco Light
C8 - Disco Light Switch


Japan

Japan

Super Mario World - SNES - Japan.png


Europe

Europe

Super Mario World - SNES - Europe.png


Europe (Rev 1)

Europe (Rev 1)

Super Mario World (Rev 1) - SNES - Europe.png


Nintendo Super System

Nintendo Super System

Super Mario World - NSS - Japan.png