Talk:Mega Man II (NES)
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Suit Glitch List
Suit list: (not listed = resets game when used) 00A9=17 + 00B2=1C - warp (?!) 00A9=20 + 00BB=1C - slides to left, partially no-clip 00A9=21 + 00BC=1C - nothing 00A9=23 + 00BE=1C - warp/suicide (?!) 00A9=24 + 00BF=1C - nothing 00A9=25 + 00C0=1C - suicide (permanent) 00A9=27 + 00C2=1C - graphics scrambler 00A9=28 + 00C3=1C - music scrambler 00A9=2B + 00C6=1C - music scrambler, slides to left, changes level layout/warps 00A9=30 + 00CB=1C - switches background off 00A9=31 + 00CC=1C - nothing 00A9=37 + 00D2=1C - nothing 00A9=39 + 00D4=1C - crashes w/scrambled graphics (note: when used during boss fight, graphics layout resembles stage enterable via door glitch) 00A9=3A + 00D5=1C - warp + suicide (?!), seems similar to 23 00A9=42 + 00DD=1C - nothing 00A9=43 + 00DE=1C - nothing 00A9=46 + 00E1=1C - moves slowly in faced direction 00A9=48 + 00E3=1C - messes up level layout, regains health, unstable (note: some enemies seem to get hit sometimes, but they don't die) 00A9=49 + 00E4=1C - nothing 00A9=4A + 00E5=1C - crashes when hitting START 00A9=55 + 00D0=1C - slows time down at the ends of the map (when screen can't move any further), otherwise useless (further not tested)