Tecmo Bowl (NES) - RAM
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USA
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USA |
USA (Rev 1)
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USA (Rev 1) |
Memory Addresses
0033 - Kick Menu - Cancel (00 - No, 01 - Yes) 0034 - Kick Menu - Field Goal (00 - No, 01 - Yes) 0035 - Kick Menu - Punk Kick (00 - No, 01 - Yes) 003B - Menu Flag (00 - No, 01 - Yes) 003F - P1 Score 0043 - P1 Display Score 0044 - P2 Score 0048 - P2 Display Score 008A - Time: Seconds (00-59) 008B - Time: Minutes (00-09) 008E - Down (00-03) 00A8 - P2 Play Pick (00 - Not Picked, 80-83 - Picked) 00A9 - P1 Play Pick (00 - Not Picked, 80-83 - Picked) 01DF - Second Length? 032E - P1 Punt/Field Goal Gauge (00-64) 03EE - P1 Kickoff Gauge (00-64) 04DE - P2 Punt/Field Goal Gauge (00-64) 04DF - CPU Punt/Field Goal Timeout 059E - P2 Kickoff Gauge (00-64) 059F - CPU Kickoff Timeout 05FF - CPU Snap Timeout 066F-0672 - Display Time 07AE - Both players picked a play flag (00 - No, 01 - Yes)
Code
Load Quarter Time
; Load Time for 1st Quarter 8511:A9 30 LDA #$30 8513:85 8A STA $008A ; Store A into Seconds. 8515:A9 01 LDA #$01 8517:85 8B STA $008B ; Store A into Minutes. 8519:20 16 C6 JSR $C616 851C:A9 3C LDA #$3C 851E:20 4F C6 JSR $C64F 8521:20 04 9E JSR $9E04 8524:90 F6 BCC $851C 8526:20 16 C6 JSR $C616 8529:E6 8D INC $008D 852B:20 5C 8D JSR $8D5C 852E:A5 A0 LDA $00A0 8530:09 10 ORA #$10 8532:85 A0 STA $00A0 ; Load Time for 2nd Quarter 8534:A9 30 LDA #$30 8536:85 8A STA $008A ; Store A into Seconds. 8538:A9 01 LDA #$01 853A:85 8B STA $008B ; Store A into Minutes. 853C:20 16 C6 JSR $C616 853F:A9 3C LDA #$3C 8541:20 4F C6 JSR $C64F 8544:20 04 9E JSR $9E04 8547:90 F6 BCC $853F 8549:20 16 C6 JSR $C616 854C:E6 8D INC $008D 854E:20 5C 8D JSR $8D5C 8551:20 37 8F JSR $8F37 8554:A9 FF LDA #$FF 8556:85 A2 STA $00A2 8558:A9 7F LDA #$7F 855A:85 A3 STA $00A3 855C:A9 03 LDA #$03 855E:A2 A0 LDX #$A0 8560:20 EE C5 JSR $C5EE ; Load time for 3rd quarter. 8563:A9 30 LDA #$30 8565:85 8A STA $008A ; Store A into Seconds. 8567:A9 01 LDA #$01 8569:85 8B STA $008B ; Store A into Minutes. 856B:20 16 C6 JSR $C616 856E:A9 3C LDA #$3C 8570:20 4F C6 JSR $C64F 8573:20 04 9E JSR $9E04 8576:90 F6 BCC $856E 8578:20 16 C6 JSR $C616 857B:E6 8D INC $008D 857D:20 5C 8D JSR $8D5C 8580:A5 A0 LDA $00A0 8582:09 10 ORA #$10 8584:85 A0 STA $00A0 ; Load time for 4th quarter. 8586:A9 30 LDA #$30 8588:85 8A STA $008A ; Store A into Seconds. 858A:A9 01 LDA #$01 858C:85 8B STA $008B ; Store A into Minutes.
Decrease Time
9E04:C6 8A DEC $008A ; Decrease Seconds. 9E06:D0 04 BNE $9E0C ; If Seconds != 0, goto $9E0C 9E08:A5 8B LDA $008B ; Load Minutes into A 9E0A:F0 43 BEQ $9E4F ; If Minutes == 0, goto $9E4F 9E0C:A5 8A LDA $008A ; Load Seconds into A 9E0E:30 1D BMI $9E2D ; If Seconds < 0, goto $9E2D 9E10:29 0F AND #$0F ; And A with #0F 9E12:C9 0A CMP #$0A ; Compare A With #0A 9E14:90 25 BCC $9E3B ; 9E16:A5 8A LDA $008A ; Load Seconds into A 9E18:38 SEC ; Set Carry Flag. 9E19:E9 06 SBC #$06 ; Subtract #06 from A. 9E1B:85 8A STA $008A ; Store A into Seconds. 9E1D:C9 29 CMP #$29 9E1F:D0 1A BNE $9E3B 9E21:A5 8B LDA $008B ; Load Minutes into A. 9E23:D0 16 BNE $9E3B 9E25:A9 1E LDA #$1E 9E27:8D 00 07 STA $0700 9E2A:4C 4A 9E JMP $9E4A 9E2D:A9 59 LDA #$59 ; Load A with #59 9E2F:85 8A STA $008A ; Store A into Seconds. 9E31:C6 8B DEC $008B ; Decrement Minutes. 9E33:A9 1E LDA #$1E 9E35:8D 00 07 STA $0700 9E38:4C 4A 9E JMP $9E4A 9E3B:A5 8B LDA $008B 9E3D:D0 0B BNE $9E4A 9E3F:A5 8A LDA $008A 9E41:C9 0A CMP #$0A 9E43:B0 05 BCS $9E4A 9E45:A9 1F LDA #$1F 9E47:8D 00 07 STA $0700 9E4A:20 59 9E JSR $9E59 9E4D:18 CLC 9E4E:60 RTS
CPU on Defense Play Pick
82B4:A9 00 LDA #$00 ; Clear Accumulator 82B6:85 A9 STA $A9 ; Clear P1 play pick. 82B8:85 A8 STA $A8 ; Clear P2 play pick. 82BA:A5 02 LDA $02 82BC:29 30 AND #$30 82BE:C9 20 CMP #$20 82C0:D0 08 BNE $82CA 82C2:A5 21 LDA $21 82C4:29 03 AND #$03 82C6:09 80 ORA #$80 ; Or A with 0x80 to increase to 0x80-0x83 range. 82C8:85 A8 STA $A8 ; Store pick in to P2 play pick address.
CPU on Offense Play Pick
8EB3:A9 00 LDA #$00 ; Clear Accumulator 8EB5:85 A9 STA $A9 ; Clear P1 play pick. 8EB7:85 A8 STA $A8 ; Clear P2 play pick. 8EB9:A5 02 LDA $02 8EBB:29 30 AND #$30 8EBD:C9 20 CMP #$20 8EBF:D0 08 BNE $8EC9 8EC1:A5 21 LDA $21 8EC3:29 03 AND #$03 8EC5:09 80 ORA #$80 ; Or A with 0x80 to increase to 0x80-0x83 range. 8EC7:85 A8 STA $A8 ; Store pick in to P2 play pick address.
Japan
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Japan |
PlayChoice-10
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PlayChoice-10 |
USA (Beta)
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USA (Beta) |
World (Virtual Console)
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World (Virtual Console) |




