The Legend of Zelda (NES) - Text
USA
USA |
USA (Rev 1)
USA (Rev 1) |
Text
The Legend of Zelda uses a single character set throughout the entire game. It features letters, numbers, and some symbols. However, it uses the 8th bit as a carriage return / linefeed flag, so the entire character set is duplicated in the table, the first set is normal letters, the second set is end-of-line letters. Also, EC is a period that causes a full stop in the interpreter.
Game 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24= 28=, 29=! 2A=' 2B=& 2C=. 2D=" 2E=? 2F=- 30=™ 64=+ 7A=© 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X A2=Y A3=Z A4= A8=, A9=! AA=' AB=& AC=. AD=" AE=? AF=- EC=. |
ROM Offsets
0405E - Dialogue 092B3 - All Treasures 09D58 - Character Menu 0A969 - Thank's Link 0AB17 - Finally Peace Returns 0AC6F - Credits 1A2CB - Continue / Save / Retry 1A38B - Subscreen 1A474 - Game Over 1A52E - Story 1AB68 - Title Screen
Famicom Disk System
Famicom Disk System |
Famicom Disk System (Rev 1)
Famicom Disk System (Rev 1) |
Europe
Europe |
Europe (Rev 1)
Europe (Rev 1) |
Japan
Japan |
USA (GameCube Edition)
USA (GameCube Edition) |
USA (Rev 1, GameCube Edition)
USA (Rev 1, GameCube Edition) |
USA (Virtual Console)
USA (Virtual Console) |
USA (Collector's Edition)
USA (Collector's Edition) |
Famicom Disk System (Beta)
Famicom Disk System (Beta) |
Famicom Disk System (GameCube)
Famicom Disk System (GameCube) |
Famicom Disk System (Virtual Console)
Famicom Disk System (Virtual Console) |
Famicom Disk System (Switch Online)
Famicom Disk System (Switch Online) |
Famicom Disk System (Collector's Edition)
Famicom Disk System (Collector's Edition) |
Europe (Virtual Console)
Europe (Virtual Console) |