Times of Lore (NES) - RAM
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Memory Addresses
0084 - Food (00-63) 0085 - Number of Items in Inventory (See 05F3) 00BD - Cursor Position 03EB - Player movement (00 - Up, 01 - Right, 02 - Down, 03 - Left, FF - Not Moving) 04D2 - Gold x1 04D3 - Gold x256 (00-26) 04E3 - Enemy 1 X Pos 04E4 - Enemy 2 X Pos 04E5 - Enemy 3 X Pos 04E6 - Enemy 4 X Pos 04E7 - Enemy 5 X Pos 04ED - Enemy 1 Flag (0A when on screen, FF when not) 04EE - Enemy 2 Flag (0A when on screen, FF when not) 04EF - Enemy 3 Flag (0A when on screen, FF when not) 04F0 - Enemy 4 Flag (0A when on screen, FF when not) 04F1 - Enemy 5 Flag (0A when on screen, FF when not) 04F7 - Enemy 1 Y Pos 04F8 - Enemy 2 Y Pos 04F9 - Enemy 3 Y Pos 04FA - Enemy 4 Y Pos 04FB - Enemy 5 Y Pos 051F - Enemy 1 Movement Status (01 - Enemy, 02 - Stationary, 03 - Frozen, 04 - Patrol, 05 - Random Walk, 06 - Frozen) 0520 - Enemy 2 Movement Status (01 - Enemy, 02 - Stationary, 03 - Frozen, 04 - Patrol, 05 - Random Walk, 06 - Frozen) 0527 - Enemy 1 HP 0521 - Enemy 3 Movement Status (01 - Enemy, 02 - Stationary, 03 - Frozen, 04 - Patrol, 05 - Random Walk, 06 - Frozen) 0522 - Enemy 4 Movement Status (01 - Enemy, 02 - Stationary, 03 - Frozen, 04 - Patrol, 05 - Random Walk, 06 - Frozen) 0523 - Enemy 5 Movement Status (01 - Enemy, 02 - Stationary, 03 - Frozen, 04 - Patrol, 05 - Random Walk, 06 - Frozen) 0527 - Enemy 1 HP 0528 - Enemy 2 HP 0529 - Enemy 3 HP 052A - Enemy 4 HP 052B - Enemy 5 HP 052E - Player Hit Points (00-D0) 0537 - Enemy 1 Direction (00 - Up, 01 - Right, 02 - Down, 03 - Left) 0538 - Enemy 2 Direction (00 - Up, 01 - Right, 02 - Down, 03 - Left) 0539 - Enemy 3 Direction (00 - Up, 01 - Right, 02 - Down, 03 - Left) 053A - Enemy 4 Direction (00 - Up, 01 - Right, 02 - Down, 03 - Left) 053B - Enemy 5 Direction (00 - Up, 01 - Right, 02 - Down, 03 - Left) 053E - Player Direction (00 - Up, 01 - Right, 02 - Down, 03 - Left. +80 for facing opposite direction) 053F - Enemy 1 Tile 0540 - Enemy 2 Tile 0541 - Enemy 3 Tile 0542 - Enemy 4 Tile 0543 - Enemy 5 Tile 0566 - Enemy 1 Animation Flag (0/1) 0567 - Enemy 2 Animation Flag (0/1) 0568 - Enemy 3 Animation Flag (0/1) 0569 - Enemy 4 Animation Flag (0/1) 056A - Enemy 5 Animation Flag (0/1) 05F3-0605 - Inventory Slots (See Inventory Table) 061F - Green Potion on ground flag? (FF - Yes, 70 - No) 0620 - Blue Bottle on ground flag? (FF - Yes, 70 - No) 0621 - Blue Scroll on ground flag? (FF - Yes, 70 - No) 0622 - Red Scroll on ground flag? (FF - Yes, 70 - No) 0623 - Bag of Gold on ground flag? (FF - Yes, 70 - No) 064F - Green Potion On Ground (0A - Yes, FF - No) 0650 - Blue Bottle On Ground (0A - Yes, FF - No) 0651 - Blue Scroll On Ground (0A - Yes, FF - No) 0652 - Red Scroll On Ground (0B - Yes, FF - No) 0653 - Bag of Gold On Ground (0A - Yes, FF - No) 0700-07FF - Audio variables
Inventory Table
00 - White Key 01 - Note 02 - Tablet 03 - Ring 04 - Urn 05 - Key 06 - Boots 07 - Chime 08 - Medallion 09 - Holy Water 0A - Sphere 0B - Scroll 0C - Green Key 0D - Green Potion 0E - Blue Potion 0F - Blue Scroll 10 - Red Scroll 11 - Bag of Gold (Can't Normally Carry) 12 - Bag of Gold (Can't Normally Carry) 13 - Food (Can't Normally Carry) 14 - Dagger 15 - Axe 16 - Green Scroll 17 - Red Potion FF - Nothing
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