Galaga (NES) - RAM
Revision as of 17:12, 15 December 2022 by TheAlmightyGuru (talk | contribs)
USA
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USA |
Memory Addresses
0048 - Program Counter x1 0049 - Program Counter x256 00B0 - Bullet Flag 00E0 - P1 Score: 9xxxxxx - Functions differently 00E1 - P1 Score: x9xxxxx 00E2 - P1 Score: xx9xxxx 00E3 - P1 Score: xxx9xxx 00E4 - P1 Score: xxxx9xx 00E5 - P1 Score: xxxxx9x 00E6 - P1 Score: xxxxxx9 00E8 - P2 Score: 9xxxxxx - Functions differently 00E9 - P2 Score: x9xxxxx 00EA - P2 Score: xx9xxxx 00EB - P2 Score: xxx9xxx 00EC - P2 Score: xxxx9xx 00ED - P2 Score: xxxxx9x 00EE - P2 Score: xxxxxx9 00F8 - High Score: 9xxxxxx - Functions differently 00F9 - High Score: x9xxxxx 00FA - High Score: xx9xxxx 00FB - High Score: xxx9xxx 00FC - High Score: xxxx9xx 00FD - High Score: xxxxx9x 00FE - High Score: xxxxxx9 0203 - Player X Position 02E0 - Bullet 1 Flag 02E1 - Bullet 1 Y Pos 02E2 - Bullet 1 X Pos 02E8 - Bullet 2 Flag 02E9 - Bullet 2 Y Pos 02EA - Bullet 2 X Pos Ships For Waiting Player 0300-0309 - Enemies In Place Flag - Row 1 030F - Offset Row 1 0310-0319 - Enemies In Place Flag - Row 2 031F - Offset Row 2 0320-0329 - Enemies In Place Flag - Row 3 032F - Offset Row 3 0330-0339 - Enemies In Place Flag - Row 4 033F - Offset Row 4 0340-0349 - Enemies In Place Flag - Row 5 034F - Offset Row 5 Ships For Current Player 0400-0409 - Enemies In Place Flag - Row 1 040F - Offset Row 1 0410-0419 - Enemies In Place Flag - Row 2 041F - Offset Row 2 0420-0429 - Enemies In Place Flag - Row 3 042F - Offset Row 3 0430-0439 - Enemies In Place Flag - Row 4 043F - Offset Row 4 0440-0449 - Enemies In Place Flag - Row 5 044F - Offset Row 5 0380 - Waiting Player Display Stage 9xx 0381 - Waiting Player Display Stage x9x 0382 - Waiting Player Display Stage xx9 0383 - Waiting Player Stage (00-FF) 0384 - Waiting Player Display Lives 9x 0385 - Waiting Player Display Lives x9 0387 - Waiting Player Lives 0480 - Current Player Display Stage 9xx 0481 - Current Player Display Stage x9x 0482 - Current Player Display Stage xx9 0483 - Current Player Stage (00-FF) 0484 - Current Player Display Lives 9x 0485 - Current Player Display Lives x9 0487 - Current Player Lives
Code
Next Stage
ROM Address: 4DBB CDAB:AE 83 04 LDX $0483 ; Load [Current Stage] CDAE:E8 INX ; Increment the stage CDAF:D0 02 BNE $CDB3 ; If we've made it to stage 256 CDB1:A2 FC LDX #$FC ; Go to stage 252. The game loops these stages on repeat until the player dies. CDB3:8E 83 04 STX $0483 ; Store the new (Current Stage) CDB6:60 RTS ;
Decrease Lives
CB99:AE 87 04 LDX $0487 ; Load Lives into X CB9C:86 06 STX $0006 ; Store X into $0006 CB9E:CA DEX ; Decrement X CB9F:8E 87 04 STX $0487 ; Store X into Lives.
Starting Lives
CD4B:A9 03 LDA #$03 ; Load A with $03 CD4D:8D 88 04 STA $0488 ; CD50:8D 87 04 STA $0487 ; Store A into Current Player's Lives CD53:8D 85 04 STA $0485 ;
Japan
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Japan |
Europe
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Europe |
Famicom Disk System
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Famicom Disk System |
Namcot Collection
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Namcot Collection |



